A small secluded beach resort proved to be the ideal place for the axis to establish a secret docking station for their u-boats. A small group of allied forces were sent on a mission along the coast to find the secret base an
Last updated May 15, 2003
For the most up-to-date online version of this publication, choose from the following translations: English,
French,
Spanish,
Italian, or
German.
The following people contributed to this publication: Björn Christoph, Ken Creedon,
Stuart Dunsmore, Daniel Ferguson, Tony Ray, Jason Roman, Paul Seale, and Hendrik Thole.
This publication is for Players of online games who are interested in using or finding out more
about the PunkBuster Anti-Cheat system. This publication is meant to document PunkBuster for the
following games:
Wolfenstein: Enemy Territory, by id Software, Inc.
PunkBuster editions for other games may vary from the edition described herein.
A great effort has been made to make this publication useful for those new to PunkBuster and
also for advanced users of PunkBuster. Any comments or suggestions will be gladly received via
email to docs@evenbalance.com.
If you wish to learn about using the PunkBuster Server software for running a game server, please
see our related publication entitled 'PunkBuster for Server Administrators'.
In September of 2000, a handful of online computer game playing enthusiasts became concerned with
the increased activity of cheating in online multiplayer gaming. We decided to do something
about the problem. We were aware that a few attempts had been made in the past by others (including
the makers of the games themselves) and that they were all generally considered to have failed
for the most part. We had a vision of a new way to approach the problem and decided to develop
an experimental software system to see if our new approach would work. We believed that once we
had submitted and maintained a product for open use that the response from affected online
communities would tell us whether or not the experiment was a success. After several months
of growth, much hard work, acceptance, and the appreciated beta testing and support of hundreds of
thousands of users, we believe that we have a viable solution to fighting the problem of cheating
in online multiplayer games: PunkBuster.
PunkBuster is an automatically self-updating client/server Anti-Cheat software system. That
means that players run the PunkBuster Client software while they are playing online games and also,
PunkBuster Server software is running on the game server that players connect to for gameplay.
The PunkBuster system is designed to hold all participants accountable by scanning the game
computers looking for known cheats, game hacks, and exploits similar to the way Anti-Virus software
would scan a computer looking for a virus. PunkBuster does not modify any files or settings
on your computer even if it detects some type of violation, it reports what it finds and, in some
cases, will remove offending players from the current game. PunkBuster is optional. A
Server Admin who decides to run PunkBuster on his or her Game Server is simply choosing to limit
players on said Game Server to players who have chosen to enable PunkBuster on their playing
computers. You do not have to enable PunkBuster if you are uncomfortable with the idea of
such software. However, PunkBuster is not "spyware" nor is it a trojan - it is designed for
groups of honest people to use together in an effort to keep out players who are unwilling to
subject their system to an objective third-party software system scanning their computer during gameplay.
The activities performed by PunkBuster are generally described on our website and we have also
developed and published a Privacy Policy Statement. We take the privacy and security of our
users and their computers very seriously and there is no featured provision (documented nor
undocumented) whatsoever in our software whereby anyone outside of your computer can gain control
of your computer or view / change your private information with or without your knowledge.
Additionally, PunkBuster does not transmit your private data files to any other computer nor keep
any type of centralized database that tracks any information about your personal files.
PunkBuster basically just looks for known cheats and game-hacks while you are playing a PunkBuster
enabled game in an effort to authenticate your installation as "clean" for the purpose of
consensual multiplayer online gaming.
In mid-2001, a privately funded corporation, Even Balance, Inc. was formed to handle the commercial
application of the PunkBuster system. We plan to offer several types of products and services
to online gaming communities that are built up around the games we support. We are actively
seeking relationships with game software developers who would like to have us provide anti-cheat
support for their online multiplayer game titles.
There is no cost for a personal, non-commercial license to use PunkBuster software. Our
End User License Agreement must be accepted on-screen before PunkBuster is
installed. If you wish to use PunkBuster in any type of commercial environment or in connection
with any commercial event, a separate commercial licensing arrangement must be obtained from Even
Balance, Inc. To find out more about commercial licensing, send an inquiry via email to
license@evenbalance.com.
More information about Even Balance, Inc. and the PunkBuster system can be found on our website at
evenbalance.com.
From the main game menu, choose "Play Online" to get to the In-Game Server Browser.
On the In-Game Server Browser screen, make sure the 'PunkBuster' button in the lower-right
area of the screen says 'Disable Punkbuster' (this means that PunkBuster is enabled).
If not, click the button and then confirm that you wish to Enable
PunkBuster. After confirmation, the button should now say 'PunkBuster Enabled'.
The In-Game Server Browser
You are now ready to join any servers that are PunkBuster Enabled. The far right column in the
Server Selection table will show a tiny red and blue PunkBuster logo icon for servers that are
PunkBuster Enabled. When PunkBuster needs to
give you important information, it will appear in the lower portion of your playing screen briefly
and then scroll off of the screen. If you wish to review any/all PunkBuster and game-related
messages, press the
tilde (~) key to
bring down the game console. From inside the game console, use the 'PageUp' and 'PageDown'
keys to scroll the console text up and down if necessary.
There are two ways to Enable / Disable PunkBuster software. One is by typing commands into
the game console. The other way is built into the game's user interface. Both will
be described below. Note that when PunkBuster is Disabled, it will ignore commands and
setting changes except for the specific command to Enable after which it will begin full and
proper operation.
From the game's main screen, clicking 'Multiplayer' moves to the in-game Server Browser and
Selection Screen. In the middle portion of this screen will be a button that says either
'PunkBuster Enabled' or 'PunkBuster Disabled'.
Click this button to toggle the current status of PunkBuster. Upon
clicking this button, a small dialog box will be displayed asking for confirmation. After
confirming the choice to change PunkBuster status, the button will then reflect the new PunkBuster status.
If you wish to create a Game Server from this screen, then there will be a PunkBuster option near
the bottom of the list of Server options. Set it to 'Yes' if you wish to have PunkBuster Server Software
Enabled for the newly created Game Server and set it to 'No' otherwise.
There is no additional cost
involved for using PunkBuster in a personal, non-commercial environment. If you are playing
in a prize tournament or any event (whether over the Internet or in a LAN environment) that
charges an entry fee and/or awards prizes to participants, the organizers of that event are
required to obtain a commercial license with Even Balance, Inc. if they wish to utilize PunkBuster
Software during the event. More information about this requirement can be obtained by
emailing license@evenbalance.com.
The alternative method of Enabling and Disabling PunkBuster involves typing commands into the
game console. To Enable PunkBuster from the console, type in "PB_CL_ENABLE" without the
quotes. To Disable
PunkBuster, type "PB_CL_DISABLE". If you wish to run your own game server, you can
Enable/Disable the corresponding PunkBuster Server software using similar commands: "PB_SV_ENABLE"
and "PB_SV_DISABLE".
NOTICE: PunkBuster cannot be Disabled immediately during the middle of gameplay. Choosing
to Disable PunkBuster by any methods described above will set PunkBuster into Disabled mode but
that does not take effect until the entire game is restarted. Neither Players nor Server
Admins can simply turn PunkBuster off and on during the middle of gameplay. Once PunkBuster
Client and/or Server has been Enabled for a gaming session, it stays Enabled regardless of how
many times the Enabled/Disabled mode is toggled. When the game is exited, the current
PunkBuster status is saved and the next time the game is started, PunkBuster will initialize to
the mode in which it was last set, either Enabled or Disabled. That means players can Enable
PunkBuster once and then never worry about it again if desired, as it will continue to be enabled
from that point on even when the Game is exited unless specifically Disabled at some later point in time.
Most Players use some type of Game Browser to find Game Servers to join. The Game itself
has a very nice integrated Game Browser built in so that Players can usually find what they are
looking for very easily. Some Players prefer to use external Game Browsers such as the ones produced
by GameSpy, Pingtool and Kali.
The In-Game Server Browser
For Players who use the in-game browser, a column is displayed that specifically shows whether
or not each server listed currently has PunkBuster Enabled.
For external Game Browsers, some configuration may be required to display and/or filter servers
based on whether or not they currently have PunkBuster Enabled. First, a little background:
while a Game Server is running, it sends a "heartbeat" packet of information every few seconds
to several Master Game Servers located around the world. This heartbeat packet tells the
Master Game Servers that the Game Server is running, how many players are currently connected,
and the current status of all sorts of things such as the Name of the server, the maximum number
of players and what is commonly referred to as the "server rules". One of the server rules
returned by Game Servers is called sv_punkbuster. If sv_punkbuster is set to "1" for a
particular Server, then PunkBuster is Enabled on that Server. Consult the documentation for
your chosen external Game Browser to determine how to display and/or filter servers based on the
value of sv_punkbuster.
One of the core aspects of the PunkBuster system is the automatic update feature. As new
versions of PunkBuster files are made available for download from our Internet-based Master
PunkBuster Servers, the PunkBuster software running on Players' and Admin's computers will attempt
to retrieve those new versions and perform an automatic "self-update" function in the background
without interrupting gameplay. For most users, this occurs automatically and seamlessly.
Since PunkBuster Servers require all connected Players to be running identical versions of all
PunkBuster files in order to be authenticated for "clean" online play, the automatic update
facility inside PunkBuster is an important component of the overall system. PunkBuster will
retain older versions in case there is ever a need to connect to a Server that is still running
old versions of the PunkBuster software.
All PunkBuster update files are stored in special compressed HTM files and can be opened with
any Internet Web Browser. We have designed and implemented a robust method for securely
delivering updates from our Master PunkBuster Servers to Regular PunkBuster Servers and then on
to computers that have Enabled the PunkBuster Client software. Great care has been taken
to design and develop the system such that only authentic PunkBuster files will ever be accepted
and used by the PunkBuster System during the auto-update process.
There may be times, however, when it is necessary to manually update a PunkBuster System. For
instance, if there is no Internet Access available and multiplayer gameplay is occurring in a LAN
environment. Or perhaps, there is a temporary routing problem causing locally running
PunkBuster software to not be able to "find" any Master PunkBuster Servers whereby an update can
be obtained. There may also be times that the PunkBuster Team offers pre-release beta
versions of PunkBuster software for manual download so that it can be tested before broad
distribution. For whatever reason that may come up that requires a manual update, we have
prepared a separate section, called 'Updating PunkBuster' on our website at
Even Balance.
The use of PunkBuster commands and settings is optional. This information is provided for
advanced users who want to get more out of the PunkBuster software or who want to customize it.
A brief overview of using commands and settings is given, as well as a reference list of all
available commands and settings along with explanations of their correct use.
The most common way to enter a command or to check / change a setting in PunkBuster is to bring
down the Game Console and type away. However, since PunkBuster is directly integrated into
the game, PunkBuster commands and settings can also be treated just like any other game command
or setting in that they can be placed into game script files, bound to keystrokes and used in
aliases.
The easiest way to quickly test that your PunkBuster system is properly installed, Enabled, and
working is to type "PB_VER" into the game console. If PunkBuster is working properly, it
will respond by displaying the version number that is currently installed and running. If
there is no response, then PunkBuster is either currently Disabled or there is a problem that may
require some troubleshooting. Consult the FAQ (Frequently Asked Questions) Appendix later
in this publication for suggestions on ways to troubleshoot this type of problem.
Some commands are standalone and others may require or accept additional parameters. For
example, the command "PB_VER" is standalone, typing in "PB_VER" tells PunkBuster that you would
like to know the currently running Version number. The command "PB_LOAD" takes one parameter
(a filename), typing in "PB_LOAD ABC.CFG" tells PunkBuster to load the configuration file called
"ABC.CFG".
PunkBuster settings, sometimes also called variables, hold numbers or textual information that
PunkBuster uses while it is operating. Changing PunkBuster settings will affect the way
PunkBuster runs in specific ways. All PunkBuster settings start out with default values
that are the recommended setting values for most users. To find out the current value of a
setting, simply type in the name of the setting all by itself. For example, typing
"PB_LOGTOFILE" will cause PunkBuster to display the current value. Also displayed is the
allowable range that the value can contain. This particular setting can be set either to 1
or 0 and 0 is the default. To set it to 1, type in "PB_LOGTOFILE 1", PunkBuster will then
respond by showing the setting name along with its new value. Trying to set a PunkBuster
setting outside of its allowable range will cause PunkBuster to give the setting the closest
allowable value to what was originally specified.
Listed below (in alphabetical order) is a list of PunkBuster Commands and Settings along with a
general description and usage instructions where necessary.
PunkBuster issues several types of messages during gameplay. These will appear near the bottom
of the playing screen for a few seconds before scrolling off. All messages also are logged to the
console and old messages can be reviewed by bringing down the game console. The game console can
be scrolled up or down by using the PageUp or PageDown keys respectively. During almost every game,
there will be periods of inactivity where players are not actively playing the game. This is a good
time to review previous PunkBuster messages to see if you missed any important messages while playing.
The most useful PunkBuster command to get acquainted with is the pb_plist command. By occasionally issuing a pb_plist command, you can view the PunkBuster status of all players in the game. The status of each player can either be INIT, UPDT or OK. The INIT status means that the PunkBuster Server is still initializing that player’s connection. The UPDT status indicates that the PunkBuster Server is updating that player’s PunkBuster installation. Other information is displayed by the pb_plist command such as the Auth Rate and RecentSS columns. The Auth Rate of a player is how many times per minute the player’s PunkBuster has successfully authenticated with the PunkBuster Server. Once each player has reached OK status, then the Auth Rate should never fall below 2.0. If it does, that would indicate that PunkBuster is not functioning normally for some reason. The RecentSS column indicates how many screenshots the PunkBuster Server has requested from each player during the past few minutes.
To get a list of PunkBuster commands with brief usage help during gameplay, bring down the console (with the tilde ~ key) and type "PB_" then press the Tab key. All PunkBuster Client commands will then be displayed and the PageUp / PageDown keys can be used to scroll the console text up and down.
After each map ends and a few seconds after the next one is starting, the PunkBuster Server will report some information to connected players about the Server log files. This information gives players the filenames of the log files and also the Digital Signatures of the log files saved at the Server. This is useful mostly in organized matches where Server Admins provide logs to administrators after each match. The Digital Signatures that are reported to players keep the Server Admin or anyone else from being able to change or edit the log files without altering the reported Digital Signatures. If a log file is changed at all, then its Digital Signature will no longer match what was broadcast to all players in the game. We have for download, on our website at evenbalance.com, a free utility called pbmd5 that will compute the Digital Signature (also known as MD5) of any file. If you would like to "save" the Digital Signature of log files reported by a Server, we recommend bringing down the game console and then taking a screenshot of your playing screen while that information is displayed. If desired, the PB_GETSS command can be used to save the screenshot.
This is a fairly advanced topic. This section assumes that the reader is familiar with
the concept of game variables (also known as cvars).
If you have used external game browsers such as GameSpy, Pingtool, or Kali, you may have noticed
that there are many details about Game Servers that are reported. Things like the maximum
number of players, the current map, the gravity settings, etc. are displayed in the game browser
so players can know how servers are set up before attempting to join them. You may also know
that there are many, many variable settings that are not reported by the Game Server to be viewed
by persons who do not have access to the Game Server. The PunkBuster Variable Monitoring
Facility is designed to let players view the current value of almost all Server-side variables -
the only exceptions are the variables that have the text "pass" in them.
Server Admins have the option of disabling this feature for their Game Servers if they do not want
players to be able to see the value of Server-side variables. However, this facility is
Enabled by default and if a particular Server Admin has Disabled the feature, players who try to
check the value of Server-side variables will be informed that it is Disabled by the Server
Admin.
To check the value of a Server-side variable, use the command called "PB_CVARVAL". After the
command, type in the name of the variable you wish to check. For example, when connected to
a PunkBuster Enabled Game Server, type "PB_CVARVAL timelimit" into your console and press the
Tab key then the Enter key. After a short pause, you should see a response similar to:
SV_CVAR timelimit = "8".
At the time of this writing, there are over 350 different Server-side variables that may be
configured by Server Admins. If you want a list, start a Server and type 'cvarlist' into
your console and the full list will scroll through the console. It is beyond the scope of
this publication to explain Game Server variables and their meanings.
The PunkBuster Screen Capture Facility allows Server Admins to request actual screenshots from
players' screens while they are playing. The screenshots are transferred over the network
and saved by the Server Admins either for private use or possibly for publication to a
website. PunkBuster limits the filesize of the screenshots by setting a maximum number of
pixels that can be captured. PunkBuster also limits how many times a PunkBuster Server can
request a screenshot within a few minutes to prevent Server Admins from taking screenshots one
after another continuously. All PunkBuster screenshots are saved in the PNG image format and
therefore have the ".png" extension.
This format is similar to the JPEG format but does not reduce image quality during compression. Most newer
Web browsers can view PNG files directly. Programs that convert PNG format images to and from
other formats are widely available. More information about the PNG format can be found at
the PNG-Homepage.
There are two PunkBuster settings that can be used by players to track the activity of PunkBuster
Servers that request screenshots from their system. The settings are called PB_SSLOG and
PB_SSSAVE. If PB_SSLOG is set to 1 (which is the default), then PunkBuster will keep a log
file on your hard drive in the "pb" folder called "pbsslog.htm". This log can be viewed using
any web browser such as Netscape or Internet Explorer. The log contains information about
each screenshot that was requested by a PunkBuster Server. If PB_SSSAVE is set to 1 (note
that 0 is the default), then PunkBuster will save the actual screenshot to your hard drive after
the screenshot image has been transmitted to a PunkBuster Server. Note that screenshot images
vary in size usually between 40 and 80 thousand bytes. If you play frequently, saving
Screenshots to your hard drive can consume a lot of disk space after only a few days. We
don't recommend setting PB_SSSAVE to 1 unless you are sure that you will routinely view the
screenshot images and remove them if they start to take up too much disk space for your system.
If PB_SSSAVE is set to 1, PunkBuster saves the screenshots into the folder called "scrnshot" inside
the "pb" folder. The filename used is based on the date that the screenshot was taken.
For example, the first screenshot taken on March the 15th will have the filename
"0315_000.png". The next one would have "0315_001.png", etc. If you exit the game and
play again later the same day, PunkBuster will start over at 000 and overwrite the images taken in
earlier sessions. Please keep this in mind if you intend to keep all of your screenshot
images.
When PunkBuster writes log lines to the "pbsslog.htm" file due to a screenshot request from a
connected PunkBuster Server, the log lines will have the following format: "<local filename>
<server filename> <time screenshot was taken> <MD5 of the screenshot> <address
of the game server> <name of the game server>". If the PB_SSSAVE setting is at 0,
meaning that screenshot images are not saved locally, then the first item <local filename>
is replaced by the date and the words "(Not Saved)". The information called <MD5 of the
screenshot> is a type of digital signature of the screenshot image. Logging the MD5 is a
way to protect players from unscrupulous Server Admins who would otherwise try to alter or create images in
order to "frame" players by making it look like they are running some type of game hack or cheat.
If a screenshot image
is modified, then it's MD5 will no longer match the MD5 that is saved to your log file.
For players who are very concerned about protecting themselves from this type of thing, we offer the
Remote Logging Facility.
This facility is not associated with the votekick system that is built into the game itself. Both systems work
independently of each other and can be used together or be enabled/disabled separately depending on the desires of each
PB Server Admin.
PB Player Power allows PB Server Admins to empower their trusted regular players with more weight in a new elective
process used to remove an undesirable player from the game server. Frequently, troublemakers who attack teammates, block
doorways, or otherwise ruin the gameplay are able to get around other methods of keeping them off of the server. This new
facility aims to tackle this issue so that gameplay on good public servers doesn't suffer when troublemaking punks show up.
The use of this facility by players requires being comfortable with issuing PB Commands. Please refer to the
Commands section of this publication for general information on how to access the game console and
enter PunkBuster commands.
When connected to a PB Server, use the pb_power command to determine if PB Player Power is enabled or
disabled on that server. The first line of output shows this indication. Below that line, a list of all connected players
is displayed showing each player's PB slot #, power rating and also the number of power points that have been applied
against each player (if any). Once the number of power points applied against a player has reached the limit for the
server, then that player is removed from the game and won't be allowed to rejoin until several minutes have passed
(the exact amount of time is set by each PB Server Admin).
Notice that if any players are shown to have 100 power points, then those players are considered deputies to the PB
Server Admin. If one or more deputies are connected, then only deputies are able to use the PB Player Power facility.
When no deputies are present, all players on the server may each apply their power points against other players.
To apply your power points against a player that you want removed from the game, use the pb_kick command.
You must specify the slot # of the player who you wish to have removed. The slot # of each player is shown in the list
displayed by the pb_power command described above. For example, if you wish to remove the player in slot #5,
then press your tilde key (~) to bring down the game console, then enter "pb_kick 5" (without the quotes),
press the Tab key, and then press the Enter key. The PB Server will ignore your pb_kick commands if there are
one or more deputies connected or if you enter the command more frequently than once per minute. There is no duration for the pb_kick command. It stays in effect until you leave the server, or the target player leaves
the server or until you specify a different player with the pb_kick command. That means that your power points
can only be applied against any one other player at a time.
Players should be aware that when power points are applied against another player, the event is reported to all players on
the server by PunkBuster. The report includes the target player's slot # and name as well as the name of the player who
issued the pb_kick command and the associated number of power points applied.
Even Balance, Inc. offers a premium, optional Name Registry hosting service for
Players, Clans, Guilds and other groups who wish to take advantage of our facility for online
identity verification. Registered names are password protected so that only persons knowing the
correct password will be designated as *Registered while playing on PunkBuster-Enabled Game Servers.
Subscribers will be able to Register Names either with Partial or Full matching. Registered Names
for Partial matching are designed for groups such as clans, guilds, etc. whose members wear a "tag"
(usually at the beginning or end of each member's playing name). For Partial type Names, the
Registered Name can appear anywhere in the player's name to attain *Registered status.
Full matching Registered Names will require an exact match of the playing name to the Name
Registration record in order to attain *Registered status.
Each Registered Name comes with a descriptive line of text (up to 80 characters) that
is provided so that a website, email address, membership requirements, or other information describing
the group or person represented by the Registered Name can be displayed to other players during gameplay.
The Name Registry is not exclusive with regards to
unique Registered Names. Different groups / players will be allowed to Register a Name that is already in
the Registry. All Registrations of a unique Name after the first will have a serial number automatically
appended to the Name Registration so that different Registrations can be easily distinguished.
More information is available on our website at
evenbalance.com.
Even Balance, Inc. will soon be offering a premium, optional hosting service for Players who wish
to remotely log screenshot signatures in real time for automatic publication to a fully and openly
accessible website. We will offer a similar service for Server Admins.
Each subscriber gets a separate page and each days' activity is further separated into web
pages. The subscription service is password protected so that players who play on multiple
machines can log screenshot signatures from their various playing machines. When this Service is available,
more information will be available on our website at
evenbalance.com.
PunkBuster software running on game servers and also on the computers of connected players during gameplay is continuously validating each player with respect to avoiding violations. A violation can be raised by PunkBuster for various types of things depending on how each Server Administrator chooses to configure PunkBuster on the game server. The various categories of violations are explained below.
When a violation is raised, PunkBuster announces this violation to all connected players in the game and then saves information about the violation into a PunkBuster log file on the server. In most cases, the player associated with the violation will also be removed from the server for a few minutes. It is up to each Server Admin whether or not to permanently ban players for violations raised by PunkBuster.
Note that some servers are non-dedicated. That means that one of the players is running the game server while also playing inside the game (known as a localhost player). If PunkBuster raises a violation on such a localhost player, the violation will be reported, but the localhost player will not be removed from the game. The other players will be alerted to the fact that PunkBuster is foregoing the kick due to the violation being raised on the localhost player.
Steps to resolve violations are given below with each violation category. Any player who has
problems resolving a violation should
send an email to support@evenbalance.com for assistance. When requesting assistance, be sure to specify the violation number raised and give as much additional information as possible.
Technical Violations: (Resolution: Reinstall PunkBuster from the latest game update patch) #101 - Communication Failure #102 - Communication Failure #131 - Initialization Failure #132 - Protocol Error #141 - Distress (This indicates a problem trying to update to the latest version of PunkBuster - it may indicate a problem reaching one of our Internet-based Master PB Servers which can be caused by firewalls, router problems, etc.)
Miscellaneous Violations: #111 - Bad Name (Resolution: Change player name or play on a different server) #112 - Too Many Bad Names #113 - Too Many Name Changes (Designed to eliminate name change spamming) #114 - Protected Name (Resolution: Change player name or play on a different server) #121 - Negative Score Too Low (usually from Killing Teammates) #151 - Extended ASCII Characters in Player Name (Resolution: use regular letters, numbers and symbols in the player name or play on a different server) #9001 - CVAR value failed range check (see the FAQ for more info)
Integrity Violations:
When PunkBuster is unable to verify that a player's gaming environment is functioning properly and/or has not been alterred, an Integrity violation is raised. This also involves the detection of modified game or PunkBuster files. These violation numbers are between 10000 and 29999.
Cheat/Hack Violations:
When PunkBuster detects a cheat or hack by repeated positive identification on a player's computer, a violation is raised. These violation numbers are 50000 and higher. Families of cheats are listed below. Resolution: Remove cheats and hacks from the computer. #50000s - Aimbot #60000s - Wallhack #70000s - Multihack #80000s - Gamehack #90000s - 'Cheat' Video Drivers #100000s - Speedhack #110000s - Autofire #120000s - Game Hook #130000s - Attempted PunkBuster Hack
Frequently Asked Questions (FAQs) are available on our
website. Choose the appropriate
game from the support page.
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